For starters they brought back all the WiiWare demoes, then they started doing them on the 3DS eShop - such progress! The whole play-count limits may be a strange thing to do, but these are all baby steps for a company who've never allowed demos before. Nintendo are slowly coming around on the idea of demos. The timer gave you a short time to get an idea of what the game was about, or if this was how you remembered it from your childhood. The timed demo idea was genius, as developing a one level demo of an NES game would mean going into the original code and modifying it, a very time intensive and ultimately pointless task, not to mention that some NES games might not be structured that way. Nintendo could have easily just included links to the shopping channel to buy these games "If you liked playing as Pit, why not buy Kid Icarus!" However, you might have seen a lot of people beginning to dislike Pit after playing two minutes of his hard-as-nails NES debut. That's why it was such a nice surprise to see a whole batch of classic game demos included in Brawl, especially considering many were available on the Virtual Console at the time. To this day I've never understood Nintendo's previous stance on demos which boiled down to something along the lines of "If people want to buy a game, they'll go out and buy it". Then the GameCube came along, which is when it started being weird (only a handful of demo disks ever made), then finally with the Wii and it's WiiWare/Virtual Console download service it just started feeling like downright stubbornness (until they fixed it many, many years later). Back in the N64/PS1 days, I'd often lament at the fact that my Nintendo magazine would never have a shiny demo disk taped to the cover, thanks to the insistence on using cartridge based media. Nintendo and demos, two words that were not usually in the same sentence. You got all 100 achievements in Galaxy 3? Congratulations, you now have 100 coins to spend on a VC game of your choice. I'd rather get 10 coins for getting all the gold trophies in Mario Kart than filling in a survey. Heck, why not just make them the same thing. If Nintendo could somehow incorporate Club Nintendo coins into all of this, it'd be all the better for it. If 3rd party developers don't want to reward players with extra modes, artwork, characters, soundtracks etc, they could just cop out and give an Xbox style list with points (But where's the fun in that?). ![]() ![]() I don't want a copy of the existing systems, I want something with a Nintendo twist, something fun, meaningful and unified across all games. I think Sony made things a little more complicated with the levels system and different types of trophies, but it was at least a unique take on it. I'm not saying the Brawl way was perfect, but I think it's a unique 'Nintendo take' on the current achievement systems. This may go against some of Nintendo's long-term policies, but I really think they need to use this, or a similar system across all games. ![]() I was hoping for a similar setup in Super Mario Galaxy or Mario Kart Wii, but we saw no such things. The problem with the Brawl system was the fact it was only ever used in Brawl. How could it be refined and improved for Wii U? For the truly impossible tasks you could even use a golden hammer to skip the ones you know you'd never achieve. Your rewards were extra characters, trophies, soundtracks, pieces for custom levels and more. In Smash Bros Brawl you had the best of both of those systems, meaningful unlocks like back on Goldeneye, but also incentives to try new and challenging tasks like beat a certain score or amount of enemies. Good achievements give you incentives to explore more, beat levels you wouldn't normally attempt or go places you wouldn't try to normally. ![]() In the current generation of consoles however, achievements (or trophies) have been changed into a point system, mostly with the purpose to spur you on to beat your friends. Completing levels under certain times gave you meaningful unlocks, such as cheats and other bonus options for multiplayer such as turning off the radar. One my the first (and best) implementations of achievements was in Goldeneye back on the N64.
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